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Loadstar 244
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t.air rescue
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2022-08-26
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u
A I R R E S C U E
for the C64
by Cleveland M. Blakemore
Count Von Mordo's ruthless air
squadron has left the proud metropolis
of Kernalville in flames. The
inhabitants have fled to the rooftops
to escape the inferno. The only ship
left intact by the surprise assault is
the U.S.S. Commodore, a
hydrogen-filled dirigible.
As you pilot the blimp over the
city, your job is to pick up the
refugees standing on the sentinel
tower ladders, waving frantically for
you to hover nearby so they can board
you. Beneath them an inferno rages,
and since you are piloting a
hydrogen-filled blimp, you will have
to use discretion before you pick up
one of the survivors.
You can either fire one of your
cruise missile CO2 cannisters at the
base of the fire to extinguish it, or
if you are very careful you can drop
just close enough to pick up a
passenger, but not close enough to be
threatened by the flames. It is a
great deal safer to fire one of the
missiles, which by the way, are
excellent for knocking down enemy
biplanes in a clinch.
The biplanes are of two types. One
is the bright red assault plane, one
of Yon Mordo's highly trained kamikaze
pilots who will try to crash into your
blimp as they pass. The other is the
relatively harmless escort plane,
which may be any color. The escort
plane flies just over the city
skyline, so it can be a nuisance when
you are trying to pick up a new
passenger.
The assault plane squadron also
carries machine gun ammunition, which
they use sparingly - but stay alert,
they can fire on you when you least
expect it!
As if you didn't have enough
problems, there is a fuel bar on the
bottom of the screen which shows your
current fuel reserve. Just drifting
uses no fuel, but whenever you move
you burn some up, so keep
non-essential aerial acrobatics to a
minimum. When you are out of fuel, you
will drift helplessly until a plane
crasheS into you.
Luckily for you, however, a large
yellow gas balloon with a huge "G" on
the side jounces merrily by once in a
while to replenish your reserve.
Whenever you touch the balloon you
will fuel up to the maximum, so make
sure you touch it every time it passes
by - you cannot afford to let it drift
off the screen without getting some
fuel.
When you have picked up five
passengers, you will drop them all off
and a new mission begins. The color of
the city changes and the game gets
increasingly more difficult. If you
manage to make it to mission seven,
you get an extra ship bonus.
The joystick controls are
self-explanatory. With a joystick
plugged in Port 2, push up to go up,
down to go down, left to slow up, and
right to move forward. Push the fire
button to launch a CO2 missile. You
can control the descent rate of the
missile by pulling down on the
joystick as it moves, which is a big
help in hitting the target.
Each ship has 20 missiles to start
with, and you get another 20 each time
you complete a mission. Fuel is only
replenished when you make contact with
the fuel balloon.
Scoring is as follows:
Baron's red biplane 50 Points
Escort plane 25 Points
Extinguishing fire 75 Points
Picking up refugee 200 Points
Completing mission 500 Points
Play wisely and you might make it
to the terrifying blackout level at
mission 16! My high score to date is
12,975.... But I know there are Ahoy!
readers who will pass that with their
eyes closed.
CMB